Orcs and Goblins ho!

J Rzasa
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Orcs and Goblins ho!

Postby J Rzasa » Mon Feb 07, 2011 1:42 pm

Animosity is going to get a bit more complex. Units are supposed to infight and/or shoot/attack others. But the potential benefits are bigger as well.
In general, the point costs are supposed to be lower.
The Arachnork spider is going to be huge (just think of a beast being able to spit on the WHF buildings - from above!). The profile is based around the number 7... its biggest problem seems to be the goblin crew.
Choppas give a strenght-bonus in the first round of a combat (wether charge or not). Every Ork weapon is a choppa now - spears, magical weapons... a BO would attack with +3S in the first round of combat, as an example.
The number of magic items is going to be drastically reduced.
Feral Orks on boars... think S5... potentially 4A... dangerous on the charge...
Black Orks might get another attack on top of what hey have, and seem to be more dangerous than before.
Most interesting: there are a few new units without models. When those will be released... no idea.


Arachnorak:
Bigger as the Screaming Bell
Can be a mount for a shaman
Can be a mount for a bolt thrower or a net launcher (this one reduces stats).
Rare Choice

Goblin Slittaz:
Upgrade for normal Goblin units, but they are not hiding.
WS 4
A 3, Armourpiercing, ASF
Looking like Ninjas

Wurzzag on foot is coming definitely.
Savage Orcs Boars 5 in one box
Savage Orcs 10 in one box, but so much parts, that you can say you have 11.


General Orc boys could get a point more expensive, with a possible improvement in stats.
Goblins could get a little cheaper.
Choppa's indeed apply to any weapon.
Trolls move from rare to special, while rivertrolls and stonetrolsl remain rare.
Savage Orcs get a very fun option I will reveal when the pics of the miniatures are shown, though they speak for themselves... =)
Oh, and there apperantly IS a kind of Squig fanatic. I still don't buy this one.


1. The Araknarok can carry a rock lobber, a shaman or an icon that makes all orcs within 12 inches Stubborn
2. It's the biggest FB monster kit they've ever made. It's bigger than the Stegadon or the Screaming Bell
3. There's an option with the Savage Orcs to carry a stone axe so big that it takes two models to do so: that's why someone mentioned there are 11 Savage Orcs in the box...sort of. It's another figure that's specifically to help with the big axe.
4. The battalion box wasn't mentioned in the meeting he went to: he said he thinks it might come in a sort of "third wave" of releases, a couple of months after the others.
5. The rulebook's definately hardback. I can't remember if he said 112 pages or 120
6. Boys box sets are going down to 15 models, for roughly the same price.
7. Savage orc boar boys will be the same (money) price as the regular ones.
8. He didn't know how much savage orcs would cost (still talking about money, not points) but he said they'd be priced to sell in large numbers. The example he gave was Greatswords: you don't have to field any in an Empire army, and if you do you tend to field 10 or 20. So GW don't sell many of them, so they're relatively expensive to make because they need to recoup the cost of the mould. Empire State Troops sell by the bucketload, so they cost less for 10. He reckons savage orcs will be the same price as State Troops.
9. By being careful (i.e. using one as a shaman mount), it's possible to field 3 aranarok spiders in one army (??? weird. I guess they must be a lot of points?)
10. The pre-orders will be up next week.


Latest rumors from BOLS. Looks like we won't have long to wait for that spider.

~J

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Kinne
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Re: Orcs and Goblins ho!

Postby Kinne » Mon Feb 07, 2011 1:54 pm

To the point of #9, it's probably more a matter of the fact that you're limited to two of the same Rare choice until you hit 3k points.
"Every man is a spark in the darkness. By the time he is noticed, he is gone forever; a retinal after image that soon fades and is obscured by newer, brighter lights."

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Dez
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Re: Orcs and Goblins ho!

Postby Dez » Mon Feb 07, 2011 2:08 pm

If you hit the GW site, they've already changed their banner to tease us with some Orcy Godness http://www.games-workshop.com/gws/home.jsp

I predict Advance Orders tomorrow ;)
What aims do the Orks have? What is the point of a tornado?

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J Rzasa
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Re: Orcs and Goblins ho!

Postby J Rzasa » Mon Feb 07, 2011 4:14 pm

Yeah, I caught #9 too. Some people are just retarded.

I'm pretty excited about the release. Strangely, I'm more excited about new models than I am about rules. The rules are pretty solid as is, though I'd like a bit more LD. I'm hoping the first and second waves have some really cool looking models, especially those Savage Orcs.

Not huge on Hard Cover codexes. Warmachine is kinda nuts with a $45 price point, I'd really like to see GW keep to $25. If they are even that low now

~J

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Dez
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Re: Orcs and Goblins ho!

Postby Dez » Mon Feb 07, 2011 4:25 pm

The Codex/Army Books are now $29. I'm actually a big fan of hardcover books, I'm the exact opposite as I'm more excited about the new rules rather than the models :)

What I'm really hoping is that Black Orcs are mean and nasty like they should be. I think my impression of them is they should have a higher armor value I guess.

Barshum and Flailey's Flying Circus will see light again from their cold, dusty packing boxes ;)
What aims do the Orks have? What is the point of a tornado?

Fighting E.G.A.D.D Excitable Gamer Attention Deficit Disorder

I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness.
ADB

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Kinne
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Re: Orcs and Goblins ho!

Postby Kinne » Mon Feb 07, 2011 4:40 pm

I don't think you'll see an armor increase for Black Orcs. It just wouldn't make sense. Sure, they wear a lot of armor, but it's crap. I do think that their current Attacks and WS values are too low, though. There's no way that an orc unit champ should have a better stat line than a black orc. I'm hoping to see 2 attacks apiece, and maybe even WS5.
"Every man is a spark in the darkness. By the time he is noticed, he is gone forever; a retinal after image that soon fades and is obscured by newer, brighter lights."

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Dez
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Re: Orcs and Goblins ho!

Postby Dez » Mon Feb 07, 2011 4:56 pm

Haha, their appearance makes them look so mean...and they really aren't (IMO). I agree, they should have more attacks.
What aims do the Orks have? What is the point of a tornado?

Fighting E.G.A.D.D Excitable Gamer Attention Deficit Disorder

I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness.
ADB

J Rzasa
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Re: Orcs and Goblins ho!

Postby J Rzasa » Mon Feb 07, 2011 5:00 pm

No, I agree with Dez on this one, Black Orcs should have Full Plate. Granted, their armor isn't well made, but its thick. You have to remember, something that big and strong probably wears plates twice the size of normal armor plates, which makes it more durable. They have at least as much armor covering as what an Ironbreaker has.

I love hard cover books too, but these books are used too often at the table to be that expensive. They are heavier, less flexible, harder to hold sometimes. I'd love their rules to be awesome, magic to get better, but I find myself less interested in reading the rule book than I am in seeing the new models. Maybe that'll change once the models are released.

~J

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Re: Orcs and Goblins ho!

Postby Abhorsen » Mon Feb 07, 2011 7:22 pm

i am with you J i am hoping beyond hope the savage orcs are balls to the wall insane, if they can pull off that 2 person stone axe i will be very amazed but it has potential. i am really interested to see what the spider ends up being as well, if they are really going to get bigger and meaner monsters in all books they might as well just call it apoc. which is not a bad thing its just we might need to get bigger tables lol.

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Re: Orcs and Goblins ho!

Postby Lakomasoi » Tue Feb 08, 2011 4:52 am

A little birdie of mine got a look at the new stuff, Goblin chariot units, Max of three chariots per unit, three goblins per chariot and scythed wheels. Characters can't join this unit.

Codex is hardback.


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