Chaos Spawn and Havoc Launchers

ArDeZe
Whiteshield
Posts: 165
Joined: Sat Nov 23, 2013 2:06 pm

Chaos Spawn and Havoc Launchers

Postby ArDeZe » Mon Feb 23, 2015 12:49 pm

Hello,

So here are the two models which I have:

1: Chaos Spawn; so with my Chaos spawn, I wanted to model them after the Necromorphs from Headspace. Each model is mounted on the proper base size of a regular GW spawn, and I included two bodies onto each base to represent the multiple wounds.
http://i.imgur.com/efyGtI6.jpg

2. Havoc Launcher; for my rhinos, I'm using rocket pods to represent the havoc launcher upgrade.
http://i.imgur.com/4AuW1k9.jpg

Thanks!

ArDeZe
Whiteshield
Posts: 165
Joined: Sat Nov 23, 2013 2:06 pm

Re: Chaos Spawn and Havoc Launchers

Postby ArDeZe » Mon Feb 23, 2015 8:10 pm

Bump

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Inquisitor Wall
Command Squad
Posts: 5201
Joined: Fri Dec 11, 2009 8:28 pm
Location: Chicopee, MA

Re: Chaos Spawn and Havoc Launchers

Postby Inquisitor Wall » Mon Feb 23, 2015 8:14 pm

We have been discussing them in the officers section of the forum. We should have an answer tomorrow once we've all had a chance to weigh in.
The strong survive. The weak perish.
Wyrd Henchman
Memphis Marauders 2013, 2014 Valley Blood Bowl Cup Champions!!!

ArDeZe
Whiteshield
Posts: 165
Joined: Sat Nov 23, 2013 2:06 pm

Re: Chaos Spawn and Havoc Launchers

Postby ArDeZe » Mon Feb 23, 2015 8:51 pm

Thanks!

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Commander_Jay
Lord Requisitioner
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Joined: Fri Dec 11, 2009 8:26 pm

Re: Chaos Spawn and Havoc Launchers

Postby Commander_Jay » Fri Feb 27, 2015 12:03 am

As mentioned on Wednesday, the Havoc Launchers are good.

The Spawn are a maybe. They would be allowed with your opponents permission, and you must use another model if your opponent asks you to do so.
-Commander Jay

"If you know the enemy and you know yourself, you need not fear the result of a hundred battles." -Sun Tzu, The Art of War

ArDeZe
Whiteshield
Posts: 165
Joined: Sat Nov 23, 2013 2:06 pm

Re: Chaos Spawn and Havoc Launchers

Postby ArDeZe » Fri Feb 27, 2015 7:16 am

Awesome. Thanks! :)


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