Age of Sigmar Rumors

User avatar
Dez
Storm Trooper
Posts: 4797
Joined: Fri Dec 11, 2009 4:30 pm

Re: Age of Sigmar Rumors

Postby Dez » Sun Jul 05, 2015 2:06 am

Looks like Wound count might be the way to go. Also, measuring from bases instead of models.

I'm interested in hearing how Demo Weekend at Off the Wall is going.
What aims do the Orks have? What is the point of a tornado?

Fighting E.G.A.D.D Excitable Gamer Attention Deficit Disorder

I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness.
ADB

User avatar
Commander_Jay
Lord Requisitioner
Posts: 2387
Joined: Fri Dec 11, 2009 8:26 pm

Re: Age of Sigmar Rumors

Postby Commander_Jay » Sun Jul 05, 2015 11:18 am

Watched a battle report.
https://youtu.be/2zr-M11E8Cg

Seems to be ok. Simple rules, good flow to the game play, and fast games. Just watching gameplay alone you could think it is a promising game. It only took about 20 minutes, and two game turns. A Runelord, Dragon Slayer, 17 Warriors, 1 Cannon, and 1 Organ Gun. Which got wrecked by Tyrion, a White Lion Chariot, Eagle, 10 Swordmasters, and 8 Silver Helms. Tyrion kills almost everything, and took only one wound, because balance wise he should cost nearly as many points as all the Dwarves.

But the lack of points and balance takes the drama and action out of the game. You don't really know if your win was a dramatic victory over a closely matched opponent, or simply more a powerful army beating a weaker foe. People like games with balanced and even rules. Few people would play Monopoly if one player always got +20% more cash. And you wouldn't even really know the balance or pay outs. Kind of feels like a beta test, trying to focus on game play, rules, timing, etc; but leaving balance to a following test.

I actually wonder if it isn't a public beta test. I mean, why aren't there some basic rules still? Like my Dwarf Lord can use his shield, pistol, rune weapon, great weapon, and bodyguard attacks all in one round? Does he have 6 arms? The description should make you choose one option, and not just mention them.

My biggest complaint: the names. I don't want Aelfs and Steamhead Duardin. I want High Elves and Dwarves. At least the rules just use the title Dwarves, and the army Dispossessed. I really don't want the Steamhead adjective to be part of the name (luckily it may not be). It's also too steampunk for me (which I view like puns, or cheese sauce. It was interesting once, but now I'm done, and please don't take me to a place that smothers me in either. It doesn't make everything better).

On the plus side, some of the rules and attacks are hilarious. My Gyrocopter can tilt its rotors and cut through people like a homicidal kitchen blender.
-Commander Jay

"If you know the enemy and you know yourself, you need not fear the result of a hundred battles." -Sun Tzu, The Art of War

User avatar
WildBorr
Veteran
Posts: 559
Joined: Sat Mar 29, 2014 5:10 pm

Re: Age of Sigmar Rumors

Postby WildBorr » Sun Jul 05, 2015 12:52 pm

So me and Rzasa got to play a quick game yesterday, and I have some thoughts on it after digestion.

The game play itself, is great. It's simple in a good way, quick, intuitive, and most importantly, fun. We did have to house rule two things - measuring from bases and not models, and attempting to use wounds as a means of points. Ultimately, it failed because single wound models are not all created equal. Where as Jay used a lot of his points on standard Night Goblins, I was able to put the points into Plague Censer Bearers and Plague Monks, models that clearly are better. As Jay said, a Night Goblin will never be worth a Black Orc. The magic system is great, easy to understand and use, and most casters have their own unique spells, and the truly masterful mages have special rule to make them better, like Slaan being able to cast 3 spells a turn instead of 1.

Overall, it's not a bad game, just needs something to balance the points. I've seen a lot of overly complicated formulas posted online, and it seems like more effort than it's worth.

User avatar
Inquisitor Wall
Command Squad
Posts: 5201
Joined: Fri Dec 11, 2009 8:28 pm
Location: Chicopee, MA

Re: Age of Sigmar Rumors

Postby Inquisitor Wall » Sun Jul 05, 2015 1:13 pm

I'm curious if the points from 8th edition would be acceptable to use.
The strong survive. The weak perish.
Wyrd Henchman
Memphis Marauders 2013, 2014 Valley Blood Bowl Cup Champions!!!

User avatar
Commander_Jay
Lord Requisitioner
Posts: 2387
Joined: Fri Dec 11, 2009 8:26 pm

Re: Age of Sigmar Rumors

Postby Commander_Jay » Sun Jul 05, 2015 1:17 pm

Inquisitor Wall wrote:I'm curious if the points from 8th edition would be acceptable to use.


It'd be closer than anything else. Not really correct, but close.
-Commander Jay

"If you know the enemy and you know yourself, you need not fear the result of a hundred battles." -Sun Tzu, The Art of War

User avatar
Slimnoid
Hardened Vet
Posts: 1147
Joined: Sun Dec 20, 2009 1:09 pm
Location: Springfield, MA

Re: Age of Sigmar Rumors

Postby Slimnoid » Sun Jul 05, 2015 2:48 pm

https://www.youtube.com/watch?v=HjlIv-NHEtw

Another battle report that shows a lot of the really dumb rules.
Bring me your finest coffee!

User avatar
Kowal
Veteran
Posts: 866
Joined: Fri Mar 12, 2010 12:08 pm
Location: Northampton, MA
Contact:

Re: Age of Sigmar Rumors

Postby Kowal » Sun Jul 05, 2015 4:53 pm

http://www.belloflostsouls.net/2015/07/ ... e-way.html


If it's to be believed, the idea of creating balanced scenarios will be an AoS expansion.

I actually believe it. I think GW probably needed a rip cord in place if the initial AoS launch was ill received. It also stinks of GW because they get to charge you $125 for a starter set with stankalicious models and unfinished rules, and then bill you $50-$100 for an expansion that makes it playable.
This just goes to show: No matter how stupid and useless a weapon may look to you, some guy in Asia with too much time on his hands has figured out how to use it to kill five ninjas.

User avatar
Slimnoid
Hardened Vet
Posts: 1147
Joined: Sun Dec 20, 2009 1:09 pm
Location: Springfield, MA

Re: Age of Sigmar Rumors

Postby Slimnoid » Sun Jul 05, 2015 5:04 pm

Well supposedly we're getting the next couple months of just AoS stuff so yeah, if they don't add additional material (FOR ONLY $59.99) then there's no longevity to the "game."

But even with that, how will it deal with totally legal, baked-into-core-rules shenanigans like this?

Image

Have one of those as your army. Place it on the board and never move it. Choose 'endure' as your sudden death and watch your opponent play with themselves for 6 turns. Enjoy your strategic win.
Bring me your finest coffee!

JeffJ
Whiteshield
Posts: 85
Joined: Tue Mar 31, 2015 7:40 pm

Re: Age of Sigmar Rumors

Postby JeffJ » Sun Jul 05, 2015 5:53 pm

I played 2 games this weekend against really nice opponents, and honestly with a few house rules the game didn't play as badly as I expected. It definitely wasn't balanced, but overall it was still fun.

Game 1 was my dark elves vs. wood elves, we did "75 wounds" worth of units. I kept winning the "priority" roll and getting consecutive turns, which really seemed unfair and gave me an advantage in the beginning. I ended up losing the game though since every mission is a fight to the death, my opponent had Orion, who I think has 9 wounds in this game, but in 8th was like a 600 point unit and absolutely killed my army, nothing in my army could last 2 turns of combat with him.

Game 2 was against lizardmen, my opponent and I used all the models from our standard 8th 2,500 point lists just to see if it was somewhat balanced. I won this game pretty much from shooting and I think I lost a little over half my models. Since units can't flee off the table and there's no penalty for moving and shooting I kept moving my units back to my table edge and shooting before he could get into combat. Moving and shooting with my bolt throwers felt very "gamey" and highly unrealistic but I guess that's just how the new rules are. Again there's no way to know if the armies were balanced, but I don't think the old points values fit the new game.

A couple thoughts post-games:
-Like everyone has said so far, it's not going to work without points values, there's no way to know if your army is balanced against your opponent's list or not.
-Measuring from the bases is a no-brainer, we never even tried to measure from the model's weapons.
-Overall the games played faster, and most of the time we had to check the war scrolls before rolling to hit, wound, etc. Once players memorize their scrolls the game will play really fast, which is better.
-Magic isn't mandatory. The spells are pretty situational, it's not like 8th where you pretty much needed a lv. 4 w/dispel scroll. The only time I think you would need a wizard is if you knew your opponent was using an uber mage like Nagash or Teclis and you wanted a little dispel ability.
-Characters should be able to join units. Single model generals running around on foot are really vulnerable, and most of the time I was just hiding my general behind the cauldron of blood to block my opponents line of sight.
-Combat wasn't that bad, alternating what units can attack first might be more balanced. It's more tactical than I thought since you have to try and predict which units your opponent will select to attack with.

The simpler rules definitely have potential, but everything is going to depend on if there's a way to balance the armies.

User avatar
orkwarboss
Storm Trooper
Posts: 1560
Joined: Sun Dec 20, 2009 2:23 pm
Location: earth

Re: Age of Sigmar Rumors

Postby orkwarboss » Sun Jul 05, 2015 9:56 pm

Commander_Jay wrote:

On the plus side, some of the rules and attacks are hilarious. My Gyrocopter can tilt its rotors and cut through people like a homicidal kitchen blender.


Blood for the blood god!!!!!

and now in my signature
Lion El’ Johnson – This one is an oldie but a goodie. Turns out he was a poet from the Victorian era who wrote a poem called ‘The Dark Angel’. He also was rumored to have quite the secret for those times.

Commander_Jay wrote:On the plus side, some of the rules and attacks are hilarious. My Gyrocopter can tilt its rotors and cut through people like a homicidal kitchen blender.


Return to “Warhammer”

Who is online

Users browsing this forum: No registered users and 2 guests